Pay-outs

Hey guy's have a question for your, looking for some advice!

We are organizing a tournament that will seat 70 people. We have agreed that the anti/buy-in is $350, which equals $24,500.

$60 ($4200.00) will cover your meal (pop &water free), chip, table and dealer costs.

$290.00 ($20,300) will go to the pot.

We have come up with several different ways to pay out the top 10, but can't seem to agree.

So I'm coming to you guy's for more idea's, the only thing we have really agreed on is that 10th place must double ($750.00), and that the difference between 1st and 2nd must be a significant difference.

What do you suggest?

Comments

  • 1 6500
    2 3500
    3 2400
    4 1800
    5 1500
    6 1200
    7 1000
    8 900
    9 800
    10 700

    total 20300

    lots of other ways to do it as well...
  • That was our most favorite one, but then we thought people realize that there are 70 seats, 1st only pays 6500.00? And the only reason it was a concern is because we've seen games lose attendance because they think the payout is too small, but then again I guess if they can't do the math, maybe we really want to talk them into playing.lol.

    I guess we are just worried that we won't get 70, and we want this to go off well.
  • Because you want to double up the last payout, you going to have a fairly flat payout from 10th up to 4th... there's not too much you can do about it.

    Usually the last cash spot only gets his money back... not doubled... This frees up alot of cash for the higher spots, like this...

    1 8000
    2 4000
    3 2400
    4 1500
    5 1200
    6 1000
    7 800
    8 600
    9 450
    10 350

    total 20300
  • I like that one better, that's the one we are going to go with.
    We are going to start every one with 2000 in chips, how do you feel about add-on's? We are going to do buy backs, but I don't really like add-on's, do you think that add-on's are an attraction or a turn off?
  • I have to say that I like both of Mike's proposals here. I also agree that there is a vast number of ways that this could be done.

    I took some time and visited www.pokerpages.com/pokerinfo/textears/prizepool.htm and this is what I figured out from there:

    They suggest that only the first 7 positions be paid with 70 players, but if you want to pay everyone at the final table, you can look at the first set of percentages for paying out the top 10. Taking these, and using the prizepool of $20300, rounding to the nearest $50, we get the following:

    1st 6900
    2nd 3750
    3rd 2450
    4th 1950
    5th 1450
    6th 1100
    7th 850
    8th 700
    9th 550
    10th 450

    This fits the argument for a significant difference between 1st and 2nd.

    However, if it is really important to you to give 10th $700, then these must be adjusted of course. What I did is look at the percentages for 9 players being paid, and added these to a base of $700. Of course these need to be calculated on an adjusted prizepool of $13300 to account for the $700 base for each of the 10 players at the final table. Here are the results, rounded to the nearest $50 and adjusted for any overages:

    1st 5200
    2nd 3350
    3rd 2450
    4th 1950
    5th 1650
    6th 1450
    7th 1300
    8th 1150
    9th 1100
    10th 700

    As you can see, not only does this cause top end to come down significantly, but there is also an unnatural jump between 9th and 10th. To fix this, you would have to set an amount for 9th and then recalculate for the top 8(if you wish to use this information, that is)

    I personally like the first over the second. Both of Mike's are good too. I posted this to show what I feel most casino's would consider in this case, as many have adopted the TEARS payout structure for tournament play.
  • boxcard, thanks man that's great, we are going to use the first one you suggested. Thanks for both of your inputs, and thanks for spending the time researching this for me (i had no idea about that web site). Once we get this organized I will post all the details. Thanks again. And if anyone has any suugestions or idea's, please fill me in on them.
  • I am not a lawyer. It does, however, appear to me that you are a "gaming house." Just thought I would mention it.

    My basic thought about touranment payouts is this: (1) For short term success load a lot of money into first place. The big payout will attract lots of gamblers. (2) For long term succes, flatten the payout structure. The magic number is $1,000. The more guys you can send away with a $1K payday the better. They will all boast about their big win and create a great, solid buzz.
  • In my opinion fixing the prizes beforehand when you don't know how many rebuys there might be isn't the best idea. If you're planning to cover your costs out of the fixed buy-in then the rebuys should be going straight to the prize pool (or maybe that's not your plan but anyways...). So give some "guaranteed" numbers and then adjust them higher once you know how much money you actually have.
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