Richard~;326524 wrote
-If we shove 80% and get called it's over, you took a 0,1 BB edge and got caught, now you either win or lose, and you're probably not getting it in ahead
But do we need to win in order to gain money? or do we gain every time to make a +ev play?
-Maybe villain only shoves 40% on you, maybe even less at lower levels, if so shoving 80% seems really bad cause there are better ways to approach the match
Yes we can compare the total ev (Jbx) of each scenario, but I guess that assume that my statement above is incorrect.
-maybe villain doesn't call 4% less but 10% more, maybe he's getting stressed cause it's a turbo and will call randomly because fuck yeah, if he's unstable there are better ways to adjust to that
Yes we have to range our villain correctly and we may fold marginal spots, but if its +ev, my thought is we aren't worried about widerning is future range, because we have him by the neck. If he doubles up (even though we made a +ev shove) then stacks are deeper and we are still the favorite to win.
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I just had a mini mind explosion seeing that in order to look at the correct stats we need to be comparing JodaBux.
But first I need confirmation on something so I sent out some emails.
When we look at the equilibrium jam range hu, the bb takes + difference and the button takes a - difference and they add up to 1....but i thought they should be equal.
I can't sort this once I know what the reason behind that is. Its really because of posting the bb I guess but I thought if anything the button had the +ev diff advantage (but its called eq diff on nash so I asked someone).