how would you rate this system?

Guys/Gals

I have been reading so many ways to ehance your game my eyes are burning. I am about 2 weeks in and think I am decent , have won a 10 player tourney and placed in the top 50 out of 1500 twice.
I came across this article and am wondering if anyone goes by this?

I welcome any thoughts

Cheers

THE KEY TO SUCCESS IN TEXAS HOLD 'EM
Various "experts" may disagree on the relative importance of different factors in becoming a successful Texas Hold 'Em player, but high on everyone's list is the ability to make correct decisions about which starting hands are worth playing.

While one can err in the direction of being too tight (i.e., playing too few hands), most observers would agree that beginning Hold 'Em players are much more likely to err in the opposite direction and play too many hands. In all poker variations, especially at the lower limits, the newcomer will pay a higher penalty for being too loose than being too tight. Given this proclivity to play too many hands and the unpleasant consequences of this behavior, it is probably excellent advice for the beginning player to pay special attention to the task of identifying hands that have the best chances of winning the money. There will come a time when other factors, such as the desire to be deceptive, the need to "play the players," post-flop strategies, the significance of position, the importance of "table image," etc., will need to be mastered, but these are complex and subtle issues that are very difficult to quantify.

Fortunately for the novice, one skill that lends itself to fairly easy quantification is the question of determining worthwhile starting hands. What follows is a very easy method of using simple math to objectively identify winning hands.

STEP ONE: Add the value of your two cards using the scale below:

Ace= 16 pts. King= 14 pts. Queen= 13 pts. Jack= 12 pts. Ten= 11 pts. all other cards are worth their face value, e.g., a two is 2 pts., a nine is 9 pts.

STEP TWO: If your two cards are paired, add 10 points to the total.

STEP THREE: If your two cards are both of the same suit, add four points.

STEP FOUR: If your cards are connected (i.e., next to each other in rank, as with a Jack and Ten, a Jack and a Queen, etc.) add three points.

STEP FIVE: If your cards have a one card "gap" (e.g., a Queen and a Ten, a Jack and a Nine, or an Ace and a Queen, etc.) add two points.

STEP SIX: If your cards have a two-card "gap" (e.g., an Ace and a Jack, a Queen and a Nine, or a Jack and an Eight, etc.) add one point.

ANY HAND THAT TOTALS 30 POINTS OR MORE IS A PREMIUM HAND AND CAN BE PLAYED FROM ANY POSITION IF THERE IS NO RAISE. IN MIDDLE POSITION YOU MAY ELECT TO PLAY UNRAISED HANDS WITH 27 POINTS. OR MORE. IN LATE POSITION IN UNRAISED POTS YOU MAY WANT TO PLAY HANDS WITH 25 POINTS. OR MORE. TO RAISE YOURSELF OR TO CALL A RAISE YOU NEED TO HAVE A 34 POINT HAND IF YOU ARE IN EARLY POSITION, A 31 POINT HAND IN MIDDLE POSITION, AND A 29 POINT HAND WHEN IN LATE POSITION.

By limiting yourself to 30 point hands you will always be playing premium cards. Monte-Carlo type simulations prove that any hand that earns 30 or more points under this system will win at least 17% of the hands in a ten-handed game. A random hand, of course, will win 10% of the time under Monte-Carlo conditions where every hand is played to the finish (i.e., to the "river"). Thus, a 30 point hand will win at a rate about 70% above chance expectations and this should provide beginning Hold 'Em players a margin of safety as they progress in developing the other skills necessary for greater success in this interesting and complex game. As these skills are perfected one may choose to follow the slightly more liberal guidelines shown above, but the true novice is probably well-advised to stick with only those premium hands that earn 30 points or more.

Comments

  • Seems like a good starting point -- but remember, it is only that. As long as you play a predictable strategy with the same group of players for a resonable length of time (few hours should do it) they are going to figure out your pattern and use it against you.

    But the underlying message is good for beginners --
    play A LOT tighter than you think you should. Once you have a lot of experience and can put other players on hands and manipulate their dewcision-making processes, THEN you can loosen up and rely on tricky post-flop play.

    Good luck! Let us know how it works for you....
  • I've seen this starting hand system before. IMO, something like this system is probably okay for beginners, but still a little too loose.

    It suggests playing a few trouble hands such as KJs, ATs from early position; KJo, ATo from middle position; and QJo, A9o, K9s from late position. Perhaps something as simple as adjusting the starting standards up by a couple more points would do the trick.

    And in terms of when to call a raise it's pretty difficult to give *any* sort of advice to a beginner. You really need to get a feel for the raiser specifically, or the pre-flop game texture in general. If you're a beginner playing in a low limit game where there's a lot of preflop raising (a pre-flop raise more often than once every 3 or 4 hands) you're in trouble. You want to be in a game where everyone groans when there's a pre-flop raise. :)

    There's a little too much emphasis on loosening up starting hands in middle or late position in low limit. I think that position in low limit matters less than people think, especially to beginners.

    ScottyZ
  • As Lou Kreiger once said to me: "A list of starting hands is essential for the beginner, a guide for the intermediate player, and a point of departure for the expert."

    When we talked about it, Lou believes that the most important thing is that the beginner has SOME starting hand standards. Some standards are far more important that exactly precise standards.

    I agree with Lou.
  • Thanks Guys,

    I tried this today and man oh man...I don't like it*laugh* I am usually pretty tight when I play and have a good sense of when to play a somewhat decent hand but I got into a 3 dollar tourney this morning and figured I would give it a whirl...oh did i get burned. I guess mostly because I played loose then I would usually. anyway I will keep at it but I think common sense and reading the table is key to winning. I went all in on a pair of ladies with low cards on the flop... nothing on the turn or river. Little did i know buddy who called me was sitting with a pair of Kings (laugh) lesson leaned today. I played loose and failed to get a good read on the table and players. I watched afterwards and noticed he would only play when he was dealt a good hand.
  • IMO, this starting hand list is not appropriate for tournaments. It's probably only meant for low limit (passive) cash games.

    The following play from the tournament
    I went all in on a pair of ladies with low cards on the flop... nothing on the turn or river.

    probably doesn't have much to do at all with a list of starting hand requirements, and may or may not have been a good play depending a lot on stack sizes, amount in the pot, what the pre-flop action was like, etc.

    ScottyZ
  • As previously mentionned, the system is only good to start. It seems to be based on theory and statistics which is fine for bedtime reading but when it boils down, you can't really argue that poker is a game of luck and skill but it's also how the deck's playing and the people your playing iwth and how their drawing.
  • As previously mentionned, the system is only good to start. It seems to be based on theory and statistics which is fine for bedtime reading but when it boils down, you can't really argue that poker is a game of luck and skill but it's also how the deck's playing and the people your playing iwth and how their drawing.
  • i realize an answer to the question i'm going to ask could be dependant on many factors, but i'll ask it anyway.

    these starting hand guides usually seem to assume many players
    how can new players adapt them in situations where there are fewer players...like 4 player games, or tourneys, where the number of players drops...

    i'd like to give some suggestions to a couple players i'm trying to teach hold em to, so any help would be great.

    thanks
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