Tournament design
compuease
Admin
in Poker Games
I'm asking for some help on behalf of a friend of mine who is going to be holding a tournament to raise money for a kids hockey team that he is associated with. I offered to help him design something that will run smoothly and end in about 6-7 hours. I asked him some parameters as below so I thought what better place to solicit some help other than from the gurus here. In any case here is what he told me.
Estimates as below...
70 players
say 9000 chips
30 rebuys for half the chips each.
so approx 765,000 chips in play
If someone can suggest a structure that is relatively balanced but with some play at final table and will end in a max of 7 hours it would be appreciated....
I do remember reading somewhere that a tournament will normally end when there are appoximately 30 big blinds left but not sure how accurate that is.
Estimates as below...
70 players
say 9000 chips
30 rebuys for half the chips each.
so approx 765,000 chips in play
If someone can suggest a structure that is relatively balanced but with some play at final table and will end in a max of 7 hours it would be appreciated....
I do remember reading somewhere that a tournament will normally end when there are appoximately 30 big blinds left but not sure how accurate that is.
Comments
With 765,000 chips in play, 30BBs is 25,500, so consider 15k-30k the absolute most and work backwards from there.
7 hours with 20 minute blinds gives 21 levels, 15k-30k sounds like a widow maker level, so I'd hope that the tournament ends around level 19 or so, giving you 40 total minutes for breaks. If you think you may need more breaks, toss out the 75-150 level.
1. 25-50
2. 50-100
3. 75-150
4. 100-200
5. 150-300
6. 200-400
7. 300-600
8. 400-800
9. 500-1k
10. 6-1.2k
11. 8-1.6k
12. 1k-2k
13. 1.5k-3k
14. 2k-4k
15. 3k-6k
16. 4k-8k
17. 5k-10k
18. 6k-12k
19. 8k-16k
20. 10k-20k
21. 15k-30k
Chip split can be either 12/12/7/4 or 8/8/8/4 depending on how many chips you have... (ie. going with the first one, you'll need 840 green/black chips , whereas the second one you'll only need 560)
Hopefully someone will chime in with a handy-dandy skill rating and patience factor or something.
PS. I've come to the conclusion that it's impossible to generate a MTT structure that takes place in under 6 hours and still has a lot of play at the final table.
Actually I just ran it through the calculator on Arnold Snyders site and it gives me a patience factor of 12.84 and skill level of 6.. Pretty darn good....
What is it primarily used for and what bearing does it have on play?
Perry D.
Thanks.